For my first making project in Studio M, I’m taking a digital 3D model and creating a plush of it.
The first step was to use Blender to add seams to the model in order to create what’s called a UV mesh. This UV mesh was then used as my pattern. I placed the seams in a way that will allow the finished plush to match the 3D model as closely as possible.
Once I finished marking all the seams, I exported the UV mesh as an image, and used Photoshop to prepare the pattern to be printed on paper. I numbered all of the pieces so once I cut them up I can still match them up correctly.
Each paper pattern is then traced on fabric, with the seam allowances done by eye (the seam allowance is extra fabric around the edge of the pattern for stitching). I’ve just been eyeballing the allowance and making modifications to the pattern as I go since I couldn’t get perfectly straight seams when creating the UV mesh.
Right now I’m working on sewing one of the paws. I decided to start at one of the harder places to sew because I’m hoping it will be easier to sew as I go along, and I’ll use the sewing machine to finish up the larger pieces.
Check back for more updates soon!